<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://sylaratomic.github.io/feed.xml" rel="self" type="application/atom+xml" /><link href="https://sylaratomic.github.io/" rel="alternate" type="text/html" /><updated>2025-11-26T17:56:25+00:00</updated><id>https://sylaratomic.github.io/feed.xml</id><title type="html">SylarAtomic’s Site</title><subtitle>Welcome to my corner of the internet</subtitle><author><name>SylarAtomic</name></author><entry><title type="html">Getting started with Unreal Engine 5</title><link href="https://sylaratomic.github.io/blog/2025/08/30/getting-started-with-unreal-engine.html" rel="alternate" type="text/html" title="Getting started with Unreal Engine 5" /><published>2025-08-30T00:00:00+00:00</published><updated>2025-08-30T00:00:00+00:00</updated><id>https://sylaratomic.github.io/blog/2025/08/30/getting-started-with-unreal-engine</id><content type="html" xml:base="https://sylaratomic.github.io/blog/2025/08/30/getting-started-with-unreal-engine.html"><![CDATA[<p>This is a collection of Game Dev notes I’ve made along my journey. I hope they provide you with some good knowledge. I’ll try to keep this updated the best I can.</p>

<h2 id="start-with-blueprints">Start with Blueprints</h2>

<p>If you are starting out with Unreal Engine, <strong>start with Blueprints</strong>. Please don’t get sucked into the whole Blueprint vs C++ debate. It should never be looked at as Blueprint vs C++ but rather <strong>Blueprints AND C++</strong>. Best practice dictates using them both.</p>

<blockquote>
  <p><strong>Important:</strong> You can release games with Blueprints only!</p>
</blockquote>

<p>Take a look at these examples:</p>
<ul>
  <li><strong>Born of Bread</strong> - A Paper Mario-inspired RPG made entirely with Blueprints</li>
  <li><strong>CIRCULATION</strong> - A puzzle-platformer built primarily with Blueprints</li>
  <li>Many indie games being released on Steam using Blueprint-only workflows</li>
</ul>

<p>So when starting out, start with Blueprints, figure out how to use them and what their role is.</p>

<h2 id="my-learning-recommendations">My Learning Recommendations</h2>

<h3 id="1-start-with-blueprints">1. Start with Blueprints</h3>
<p><a href="https://www.udemy.com/course/unrealblueprint/">Game Dev TV’s Blueprint Course</a> on Udemy is fantastic for getting you up and running with the engine. They keep their courses updated with each new engine version.</p>

<h3 id="2-add-c-later">2. Add C++ Later</h3>
<p>If you feel you want to explore the C++ side, and get a better understanding of how to use Blueprints WITH C++, check out <a href="https://www.udemy.com/course/unrealcourse/">Game Dev TV’s C++ Course</a>. It goes over all the basics.</p>]]></content><author><name>SylarAtomic</name></author><category term="blog" /><summary type="html"><![CDATA[This is a collection of Game Dev notes I’ve made along my journey. I hope they provide you with some good knowledge. I’ll try to keep this updated the best I can.]]></summary></entry><entry><title type="html">Learning Resources</title><link href="https://sylaratomic.github.io/blog/2025/08/30/learning-resources.html" rel="alternate" type="text/html" title="Learning Resources" /><published>2025-08-30T00:00:00+00:00</published><updated>2025-08-30T00:00:00+00:00</updated><id>https://sylaratomic.github.io/blog/2025/08/30/learning-resources</id><content type="html" xml:base="https://sylaratomic.github.io/blog/2025/08/30/learning-resources.html"><![CDATA[<h1 id="game-development-resources">Game Development Resources</h1>

<p>This is a comprehensive collection of resources for the complete game development pipeline. These tools work together to create modern games - from 3D modeling in Blender, to texturing in Substance Painter, to final implementation in Unreal Engine.</p>

<h2 id="-unreal-engine">🎮 Unreal Engine</h2>

<h3 id="getting-started--general-resources">Getting Started &amp; General Resources</h3>
<ul>
  <li><a href="https://flassari.notion.site/Ari-s-Unreal-Engine-Notes-1a75e43f4014464984d4fae0617e5cef">Ari’s UE Notes</a></li>
  <li><a href="https://sylaratomic.com/posts/sylaratomic-unreal-engine-notes">SylarAtomic UE Notes</a></li>
  <li><a href="https://dev.epicgames.com/documentation/en-us/unreal-engine/epic-cplusplus-coding-standard-for-unreal-engine?application_version=5.3">Epic’s C++ Coding Standard</a></li>
  <li><a href="https://unreal-garden.com/">Unreal Garden - UI Focused</a></li>
</ul>

<h3 id="tutorials--courses">Tutorials &amp; Courses</h3>
<ul>
  <li><a href="https://www.udemy.com/share/1024Wa3@wtuI16mQlHc9Bm0bsjU-Yxgln6p1dJF7htUVgEAv6_VUErLaF9hCNjmTlvT71Cg6/">UE5 Blueprints Course</a></li>
  <li><a href="https://www.udemy.com/share/101XRs3@CrJ05jIFZIEEKcJtUDa6sPXHheknza0Ly2sLsmVpQ2XdAbB7C4tuaHgMw8vsG8HG/">UE5 C++ Course (GameDev.tv)</a></li>
  <li><a href="https://www.udemy.com/share/107vg03@uUbSFTAyEBDs6__rWjtRINa_U_W1PyrK1dZDrFD0J-Fhdsw5AwiqKlOWQZJMnI14/">UE5 C++ Course (Alternative)</a></li>
</ul>

<h3 id="advanced-topics">Advanced Topics</h3>
<ul>
  <li><a href="https://inoland.net/unreal-engine-5-multithreading/">Multithreading in UE5</a></li>
  <li><a href="https://www.tomlooman.com/unreal-engine-async-blueprint-http-json/">HTTP JSON Requests</a></li>
  <li><a href="https://www.youtube.com/watch?v=dj4kNnj4FAQ&amp;ab_channel=UnrealEngine">CVAR System</a></li>
</ul>

<blockquote>
  <p><strong>💡 Pro Tip:</strong> Start with Unreal Engine basics, then gradually incorporate 3D modeling (Blender) and texturing (Substance Painter) as your projects become more complex. These tools form a powerful pipeline for modern game development!</p>
</blockquote>

<h3 id="visual-effects--ui">Visual Effects &amp; UI</h3>
<p><strong>Niagara (VFX)</strong></p>
<ul>
  <li><a href="https://www.youtube.com/@RedefineFX">RedefineFX Channel</a></li>
</ul>

<p><strong>User Interface</strong></p>
<ul>
  <li><a href="https://joyrok.com/UMG-Layouts-Tips-and-Tricks">UMG Layouts Tips and Tricks</a></li>
  <li><a href="https://www.gameuidatabase.com/">Game UI Database</a></li>
</ul>

<p><strong>UI Icons &amp; Assets</strong></p>
<ul>
  <li><a href="https://game-icons.net/">Game Icons</a></li>
  <li><a href="https://kenney.nl/assets/">Kenney</a></li>
</ul>

<hr />

<h2 id="-3d-modeling--animation">🎨 3D Modeling &amp; Animation</h2>

<h3 id="blender---general">Blender - General</h3>
<ul>
  <li><a href="https://www.youtube.com/shorts/_koEQejv4t8">Essential Blender Addons</a></li>
</ul>

<h3 id="blender---rigging--animation">Blender - Rigging &amp; Animation</h3>
<ul>
  <li><a href="https://www.youtube.com/watch?v=DDeB4tDVCGY&amp;ab_channel=JoeyCarlino">Rigging for Impatient People</a></li>
  <li><a href="https://www.youtube.com/watch?v=m-Obo_nC3SM&amp;list=PLzg4_2BrWAVwkQvVPJoNaXNN4dXY0Xjkl&amp;ab_channel=JoeyCarlino">Complete Rigging Playlist</a></li>
</ul>

<p><strong>Rigging Series:</strong></p>
<ul>
  <li><a href="https://www.youtube.com/watch?v=vZaNZhAoMts">Part 1: Rigging Basics</a></li>
  <li><a href="https://www.youtube.com/watch?v=ZkAk-GYpcvs">Part 2: Advanced Rigging</a></li>
  <li><a href="https://www.youtube.com/watch?v=HjGOeg2PO8Q">Part 3: Rigging Workflow</a></li>
  <li><a href="https://www.youtube.com/watch?v=6BUgz7Lr1Ig">Part 4: Final Techniques</a></li>
</ul>

<h3 id="blender---specialized-tools">Blender - Specialized Tools</h3>
<p><strong>Texturing</strong></p>
<ul>
  <li><a href="https://www.youtube.com/shorts/noInRltAsXo">Blender Texturing Tutorial</a></li>
</ul>

<p><strong>Hard Ops</strong></p>
<ul>
  <li><a href="https://www.youtube.com/watch?v=vfxG9c2Ogow&amp;t=1443s&amp;ab_channel=JoshGambrell">Hard Ops Workflow</a></li>
</ul>

<p><strong>Geometry Nodes</strong></p>
<ul>
  <li><a href="https://www.youtube.com/watch?v=xBM4BPpfbUg&amp;list=PLVm7O9OzjT6EIDtFGC67QxGsHkz3_RbIw&amp;ab_channel=Erindale">Erindale’s Geo Nodes Series</a></li>
</ul>

<hr />

<h2 id="️-texturing--materials">🖌️ Texturing &amp; Materials</h2>

<h3 id="substance-painter">Substance Painter</h3>
<ul>
  <li><a href="https://www.youtube.com/watch?v=d9hHn1Dk0us&amp;ab_channel=ProductionCrate">Substance Painter Complete Guide</a></li>
</ul>

<hr />

<h2 id="-programming">💻 Programming</h2>

<h3 id="c">C++</h3>
<ul>
  <li><a href="https://hackr.io/blog/cpp-cheat-sheet-pdf">C++ Cheat Sheet PDF</a></li>
</ul>

<hr />

<h2 id="-ai--machine-learning">🤖 AI &amp; Machine Learning</h2>

<h3 id="ai-for-game-development">AI for Game Development</h3>
<ul>
  <li><a href="https://huggingface.co/learn/deep-rl-course/unit4/hands-on">Deep Reinforcement Learning Course</a></li>
  <li><a href="https://hyperhuman.deemos.com/">3D AI Generation Tool</a></li>
</ul>

<h3 id="machine-learning-resources">Machine Learning Resources</h3>
<ul>
  <li><a href="https://www.youtube.com/watch?v=i_LwzRVP7bg&amp;ab_channel=freeCodeCamp.org">Machine Learning Course (freeCodeCamp)</a></li>
  <li><a href="https://www.youtube.com/watch?v=29ZQ3TDGgRQ&amp;ab_channel=DataProfessor">Data Science with Python</a></li>
  <li><a href="https://www.youtube.com/watch?v=PeMlggyqz0Y&amp;ab_channel=Fireship">ML in 100 Seconds</a></li>
</ul>

<h2 id="-environment">🌱 Environment</h2>
<ul>
  <li><a href="https://www.youtube.com/@MrHollt">Mr. Hollt</a></li>
  <li><a href="https://www.youtube.com/@unfgames">UNF Games</a></li>
</ul>

<h2 id="-localization--tools">🌍 Localization &amp; Tools</h2>

<h3 id="translation">Translation</h3>
<ul>
  <li><a href="https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit?gid=310116733#gid=310116733">Game Translation Spreadsheet Template</a></li>
</ul>

<hr />

<h2 id="-recommended-youtube-channels">🎥 Recommended YouTube Channels</h2>
<ul>
  <li><a href="https://www.youtube.com/@TheRoyalSkies">TheRoyalSkies</a></li>
  <li><a href="https://www.youtube.com/@CodeLikeMe">CodeLikeMe</a></li>
  <li><a href="https://www.youtube.com/@UnrealSensei">Unreal Sensei</a></li>
  <li><a href="https://www.youtube.com/@GorkaGames">Gorka Games</a></li>
  <li><a href="https://www.youtube.com/@MrHollt">Mr. Hollt</a></li>
  <li><a href="https://www.youtube.com/@unfgames">UNF Games</a></li>
</ul>

<hr />

<h2 id="other">Other</h2>

<h3 id="git">Git</h3>
<ul>
  <li><a href="https://learngitbranching.js.org/">Learn Git Branching</a></li>
</ul>]]></content><author><name>SylarAtomic</name></author><category term="blog" /><summary type="html"><![CDATA[Game Development Resources]]></summary></entry></feed>